Saturday, 23 April 2016

V-Reviews: G-Start Deck 02 Knights Of The Sun

The new Start Deck that released for the Gold Paladin clan is easy to use and while it's not a powerful pre-constructed deck, (that beast comes next week) the start deck is a good teaching utility for entering the game and a great improvement over the first Start Deck which to be fair was all common or easily acquired reprints but for one card exclusive to the deck.
In this instance the units as used in the Cardfight!! Vanguard G anime by Taiyou Asukawa bring with them new allies and units not seen since the original Cardfight!! Vanguard generation of the Limit Break days back in 2012. The new units in this deck bring with the the mechanic "Unite" which is active in any turn in which two or more units were called to your side of the board, this applies for both your and your opponent's turns as unite counts the Guardian Phase Guardian calls to, meaning the mechanic has synergy with the deck's main card "Sunrise Ray Knight, Gurguit", who can call a unit from among the top 4 cards of your deck to guard for you, this means the Unite Mechinic is both offensive and Defensive.

The deck itself gives 2 copies each of it's most useful cards so you'll probably need to buy two decks to get full play sets of cards you may want to carry over to a customised and completed deck with a trigger units, perfect guards, a decent boss card along with adequate pressure units to support it, and a card that will be staple in your final deck as you Stride to Victory. Dawning Knight, Gorboduc, a Grade 1 who can be treated as a Grade 3 when paying the cost of "Stride". He is already completed for his playset from just 1 deck but the other cards I mentioned will need the second, with two Start Decks still costing less than a Trial deck though it's plenty worth it.

Talking about Stride, the G-Unit included with this deck may not be flashy, but it's certainly a start to the G-Zone. It's ability puts itself upwards a stage and allows any lane built to hit for 19k reach 21k instead meaning your side lanes break into another stage of attack power vs most vanguards to. However it is not alone. A nice little surprise to find is that Bushiroad inserted a promotional reprint of a card called Scourge Point Dragon, a unit originally from Fighter's Collection 2015 with an ability to increase it's power along with a superior called units power by 5000, and this activates multiple times a turn for as many times as you are able to trigger it.

Outside of the deck there's support for Gold Paladin coming in May with Fighter's Collection 2016 which introduces G-Guardians to the G-Zone and brings with it a ruling change, increasing the current 8 Card limit of the G-Zone to 16 and the clan will also receive main booster support in June alongside my personal Favourite Clan, Dimension Police, in G-BT-07 Radiant Sword of Bravery. We have seen some leaks of Gold Paladin's Radiant Sword support but not enough to make a complete conclusion of how a post booster deck will work

For currently available improvements for the Gold Paladin Start Deck and for original prints of a few of the cards in this deck may be found in the booster G-BT-03 Sovereign Star Dragon, though you probably won't require much. You're mostly looking for Holy Mage, Pwyll, Gigantech Ringer and Golden Dragon, Spearcross Dragon, although the latter of which may become redundant for the deck based on what the Radiant Sword Stride support does.

Stand Up The Vanguard and Have Fun.

Monday, 18 April 2016

Brave's Battles: 16th April

I don't have a fancy title this time.

A weekend past and a local completed, although not one in which I fought, rather I war residing as judge. Only four people but it's a start and I know there's potential and interest, just have to capture it.

I think one thing that could have resulted in more attendees is adverts in the shop, not just relying on Facebook, because I've noticed many of those potentially interested don't actually have Facebook which is fair enough. There's many reasons why folks would not have a Facebook. I could name a few myself but it wouldn't really prove anything.

Clans in play were Granblue x2 (Nightrose), Kagero (Dauntless Nouvelle), and Shadow Paladin (Abyss Revengers), the latter of three winning the 4-way round robin undefeated. After that business was concluded I was able to then play for myself and that somehow ended up in a tag fight. Myself and my current "apprentice" if I had to use a word to describe the relationship we have as far as the game goes, vs my mentor's mentor and Brave Buddy Kaiser Overlord (who I can once again just call Kaiser as Team The Dragonic Empire are no more, who paired up with the winner of the local, who I haven't really got an Alias for so I'll settle with Abyss for now as that's their main deck.

I guess since nicknames are the thing around here, I'll call whom I'm currently mentoring Tyranecro since they play Tyranids in Warhammer and play dead themed decks in Magic and now Vanguard to.

So "Tyranecro" & "BVD" Vs "Kaiser" & "Abyss" that being the order of play, although obviously in way of 1A>2A>1B>2B, which meant Abyss had the first attacking turn and the target was me.
Abyss was playing MLB Thing Saver Royal Paladins, much of a surprise but damn is that deck powerful, even with the Thing Saver gambit removed from the picture due to two going into the Damage Zone early but the pushes from Religious Soul Saver and Blaster Blade + Critical Flogal maintained the pressure and kept my board low, but fortunately where I was lacking Tyranecro was able to push, meanwhile I allowed my board to remain functional on minimal resources while covering defence for my team mate against Nouvelle since while he couldn't guard with Grade 0, I could, he in turn covered my defence where I was lacking, it became quite the exercise for team work which quite frankly is a good thing. It's one of those fights that should have been recorded because I can't remember the in and outs of it, I can say that it was very close towards the end and pressure from the opposing tag force was high across the entirety of the match. Ultimately master and pupil were able to hold back the offensive long enough for Tyranecro to whittle their way through and land the LA.

I also faced Abyss one v one vs their namesake deck. A match that again can't remember the details of it but I needed all four of my Perfect Guards to survive, that said even with that my opponent could have had game if they'd stridden Spectral Blaster a second time instead of Phantom Diablo. I won it, can't remember how, but I won it.

I ended the day buying 3 packs of Transcendence and among them pulling Vortimier. Profit.
As the local in which I was lending out decks has passed I'm now beginning the downsizing process of my collection, I know what I'm definitely keeping but what goes, it's a long and painful list but it's got to be done so I guess I'm finally becoming active on the singles/trades market but not online.

I had Kaiser taking residence at my base over the duration of the weekend and while no games were recorded for Saturday, since we were at my place we did fight and record some games on Sunday but I figure I'll put that as the next post after seeing if I can get my videos to go up to Youtube without Vista dying part way through due to memory leak. Good job I can upload on one machine and use another for work so I know how I'm managing tomorrow.

Farewell for now.