Wednesday, 22 April 2015

COTW (W/C 20/04/15): Great Cosmic Hero, Grandgallop

[AUTO](VC) Generation Break 2 (This ability is active if you have two or more face up G units in total on your (VC) or G zone):When this unit attacks a vanguard, if this unit's [Power] is 22000 or greater, this unit gets drive+1 until end of that battle.
[AUTO](VC):During your turn, when your G unit Stride, choose one of your vanguards, until end of turn, it gets [Power]+4000 and "[AUTO](VC):[Counter Blast (1)] When this unit's attack hits a vanguard, you may pay the cost. If you do, draw a card.".

Justice has risen to the meta again as we roar for the heavens, for this booster. G Extra Booster 01, Cosmic Roar, I introduce the set by introducing the leader of the new faction of heroes joining the Dimension police roster.

Great Cosmic Hero, Grandgallop is the Heartbreaker for the clans most recent deck, striding on him makes a considerable contribution towards reaching the activation conditions for all Cosmic Hero G Units and applies some on hit-pressure, not that DP Vanguards are lacking in that department. CB1 to draw 1, pretty standard and something that we've seen consistently since Dimensional Robo, Daiberave.

It doesn't end there though, on Generation Break 2, take your standard 18k Vangaurd attack (11+7) and add +4000 atop to reach 22000, and this guy gets 3 drive checks. And if you gave power to this guy, chances are you passed +4000 power around to quite a bit of your field as Cosmic heroes chain power gains as that's their style of combo play, it's now not so much all on the Vanguard, although that element is still maintained, now all the rearguards get in on the action to.

I bought 4 boxes of G-EB-01 and pulled 2 of this, alongside others, so I'm also going to use this opportunity to start bringing my decks up-to date on the page accessible above. That's one thing I started but then dropped, forgetting about it. So I need to set that to rights.

Monday, 20 April 2015

COTW (W/C 13-04-15): Diviner, Kurokazuchi

[AUTO](RC) Generation Break 1 [Counter Blast (1)] When this unit attacks a vanguard, if this unit is boosted, you may pay the cost. If you do, draw a card.

I went quiet again didn't I. <.<
Well as much as I wish to move straight on to my new toys, there is one clan from G-BT-01 I have yet to touch. Oracle Think Tank makes a full return this season and true to it's name, the defense this deck offers is like no other.

And as I move on from Generation Stride I'd like to finish on a simple note, so Amber Clones is the flavor of the day. In this case Diviner, Kurokazuchi.

Nice and simple, counterblast one when boosted to draw. The quality may not be the best, but a +1 regardless of what it is, shall always be put to use during this new format. And when this is wiped out- it's time to lock and load, choose a god and pray, because it's Tom Time. A card I will no doubt come to in due time.

Tuesday, 7 April 2015

COTW - WC 06/04/2015: Extreme Battler, Sazander

[AUTO](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):When this unit [Stand] due to an effect from one of your cards, this unit gets [Power]+5000 until end of turn.

When a Common is worthy of being a RR, but I'm incredibly thankful it isn't. From Generation Booster Tech 01, Generation Stride, it's Nova Grappler's turn in the spot light, with a cards then when released it was so broken it needed an errata.

By broken I mean it was unusable. (See picture left) However, having been corrected, Extreme Battler, Sazanda is now an easy staple in almost any Nova Grappler deck, his skill, which gives him +5000 power whenever he stands via card affect makes him an extreme pressure unit in the deck, and there a lot of other unit in the deck that can stand your Rearguard.

What this unit really is, is a non archetype restricted Mars Blaukluger, and that WAS a RR. Extreme Battler, Sazanda is a full improvement by being usable in every deck and not having a Counterblast cost, the trade off is being restricted by Generation Break 1. But unless the opponent doesn't ride to Grade 3, is that really even a Restriction?

Wednesday, 1 April 2015

COTW 30-03-15: Knight of Fragment

[CONT](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone): During your turn, if the number of grade 2 rear-guards you have is two or more, this unit gets [Power]+2000 and "[AUTO](RC): When this unit's attack hits a vanguard, Soul Charge (1), choose one card from your damage zone, and turn it face up."

Whether I like it or not (hint, I don't) Seeker, Thing Saver Dragon remains the best meta boss for Royal Paladin going into G. And that doesn't look set to change unless something involving a hammer hit it. So, for Royal Paladin's representative from G-BT01 choosing a unit that fully supported Thing Saver seems logical. Now how do you support a Counterblast and Soulblast hungry boss in a Counterblast Heavy deck?
The answer is relatively simple; unflip damage while filling the soul. It may even be possible to attack with Thing Saver 4 times in a single turn, with the correct field setup, and you thought triple Thing was bad. Sure it's a worst case (or best case) scenario (depending on which end of it you're on.) Regardless of the deck it's in though, this is unit is brilliant for damage management, since Royal Paladins are typically counterblast heavy.

On a similar note, why not cover the new bosses? Well that's because they get all the attention anyway, however looking at the support is also warranted as that's where this current format shines so far, in it's quality of Rearguard support.