Saturday, 28 March 2015

Brave's Buddies: Sour Shadow

Shadow Disaster appeared at Escape....

On neutral ground I finally announce to my former leader that I now have my own team- that went down surprisingly well actually. As did a Gear Chronicle mirror match which proved to be very close, but Shadow Disaster using perfect guards too early in the game gave me an opening in the last crucial moments that otherwise he would have won the game, probably.

What didn't go down so well was what happened next. I switch over to my main deck and he does the same.
Turns out to be what is currently a poorly built Raging Form deck, out dated and sub-optimal, all because of having Sword breaker but no way to Superior call her in bulk. Not that the game lasted long enough to get to a point where that point would be proven.
Due to dice roll, which I lost, I started second. Except unlike Shadow, my deck REALLY likes going second thanks to my Stride Cray Elementals. Well turn 3 comes around, I ride Daikiaser atop Daifighter then stride. The important thing to note here is I had 4 rearguard, one of which was him... Commander Laurel. I send Atmos to attack, unboosted but using it's skill, enough to make for one pass. The attack hits after successful drive check so Laurel goes off, so I swing again. This time he can't guard- oh and that last trigger I mentioned? It was a critical.

A multitude of factors or lining up just right, now Shadow Disaster is on the "Ban Laurel" train. Somehow that end result does not surprise me.

Speaking of which, still heard nothing on the commander getting English restrictions so I guess the threat is VERY real.

Thursday, 26 March 2015

Wednesday, 25 March 2015

Brave's Battles: Asura's Wrath

And no, I don't mean Immortal.

So where do I start, well the beginning might be a safe bet.

This story has four characters to it, Assassin, Anon, and a chap locally nicknamed Dusty, or as I accidentally called him, Rusty.

9 man tournament
2 or 3 users of "The X"
I believe 3 different Royal Paladin decks.
1 occurrence of Amon's Leader
1 Nova Grappler deck, mentioned in the title above.
And in my case, True Daikaiser.

Frankly the day didn't go favourably.
Assassin, the one opponent I defeated, was DQ'ed anyway, for a stupid reason to, so I can't accept that win as legitimate, not when I may have easily lost otherwise.

Fight 2 Vs Anon, and my first time facing X in real life, surprisingly a close game but ultimately is The X. So defeat was nothing short of an expected result. The X itself was never allowed to hit until my resources just flat out ran out, by which point I had no recovery anyway, yet all that time X kept gaining and gaining. I am yet to work out how to defeat that monstrosity.

The 3rd game is what's really interesting, enter Dusty and his Nova Grappler deck, an Asura / Victor build with some Death Army thrown in. Need to get the Decklist at some point so I can review it for the blog because it really is interesting.
This was, like round 2, a close game, but Dusty managed to get enough Grade 3 checks to push me to 4 damage, at which point it was time to go all in, much sooner than I would have liked. It was a Grade 3 to Revenge Kill for game and I didn't get it. Dusty follows with his own Final Turn of Meteorkaiser, Victplasma, he attacks with his Death Army column first, I guard, Vanguard attack follows, I have to opt to no guard as I know I can't block both the first and second swings. Dusty scores a Crit Trigger and get the win. But a reveal of what would have followed shows a Grade 3, the restood Death Army would have got me even if I'd deflected everything else. Just that one game but it's enough to have made an impression and that is that I am impressed.

Doesn't change the fact that I was outright obliterated though with 0 legit wins (again, that one guys DQ doesn't count as a win to me.)

Tuesday, 24 March 2015

COTW 23-03-15: Dragonic Overlord, "The X"

[ACT](VC): Legion22000 "Dragonic Overlord the End" (If your opponent's vanguard is grade 3 or greater, this unit may return four cards from your drop zone into your deck once, search your deck for the specified card, and Legion)
[AUTO](VC):When this unit Legion, search your deck for up to one card with the same card name as a unit on your (VC), reveal it to your opponent, put it into your hand, and shuffle your deck.
[AUTO](VC):[Counter Blast (1) & Choose a card named "Dragonic Overlord "The X"" from your hand, and discard it] At the end of the battle that this unit attacked, if the attack did not hit during that battle, you may pay the cost. If you do, choose up to two of your opponent's rear-guards, and retire them.


"Where's your god now?" isn't even a question when "The X" comes to town.
Dragonic Overlord has had many forms, Dragonic Overlord, "The X" is by far the most dangerous so far, but not by itself- no, what make this so deadly is what this card is a revival for. Proving that the end is never-ending, Dragonic Overlord, the END returns once again and damn, I hate that card so much by this point.

Since I need to cover one unit from each clan that stands out, mostly bosses, may as well get the one I despise out of the way first.

With X the deck's play is both disruption and abrasion. You control the opponent's field and their guard strategy. Fairly simple, keep attacking with X, for as long as the opponent guards they suffer an additional -2 on any guard they make via X's Persona Blast skill, meanwhile offloading Critical Triggers to rearguards to force even more guard and desperation. The pressure is continuously applied until you break through, by which point getting off a Restand with Dragonic Overlord, the END's persona blast seals the deal, even if the opponent survived the first hit, they won't survive your turn.

Monday, 23 March 2015

COTW 16-03-15: Miracle Element, Atmos

Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC):[Counter Blast (1)] When this unit attacks a vanguard, you may pay the cost. If you do, this unit gets [Power]+10000 until end of that battle.
[CONT]:This card is also of all clansand nations.

If this worn out and old phone can post this then I'll follow up with this week's rightful card after the turn of midnight, as such let's keep this one short but sweet. Ah hell, we're back to mobile posting again.

With the release of Generation Stride we are introduced to Cray Elementals: Miracle Element, Atmos is the first of these.

Cray Elementals are units usable in all clans, and being a G-Unit means Atmos gives all decks access to Stride and G-Assist. I can't remember if I ever covered my opinions on those mechanics now I think about it- damn, now I'm going to need to double check over my own blog.

Anyway, aside from being usable in all decks, Atmos also comes equipped with a skill, for as cheap as Counterblast 1 his +10000 is brilliant for breaking down your opponent's defences, but it will be wasted if the opponent has a Perfect Guard. As for why, just some simple numbers. Most stride, no exception here, hit for 26000 with triple drive, often with a 7000 boost to make for hitting 33000.
That's if there's any threat of possible death you're going to be greeted by a perfect guard anyway, especially now even the ultra budget players have access to them.

Monday, 16 March 2015

COTW (W/C: 09/03/15): Interdimensional Dragon, Lost Age Dragon

(This card cannot be in your main deck)
Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
(When this cards Strides, it gains the power and name from one heart. At the end of the turn, return it face up.)
[AUTO](VC):When this unit's attack hits a vanguard, choose one of your opponent's rear-guards, and your opponent puts that unit on the bottom of his or her deck.

I need to catch up having not accessed Blogger last week to update then so I'm doing what was my card of the Week for Last Week, then I'll do this weeks in a separate post.

Interdimensional Dragon, Lost Age Dragon was the promotional card given for attending the G-BT-01 Sneak Peak and instantly replaced Gear Chronicle's Trial Deck G-Unit, Interdimensional Dragon, Mystery Flare Dragon in my own deck. This goes down to his utility and effectiveness compared to the usability of the latter.

Stride this on Chrono Jet Dragon and return one of your opponent's units to the bottom of their deck. Interdimensional Dragon, Lost Age Dragon goes further by being able to repeat this action for free if it's attack hits, thus providing pressure and an incentive to guard.

Monday, 2 March 2015

COTW (W/C:02/03/2015): Maiden of Daybreak

[AUTO] Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Put this card on the top of your deck] When this unit is placed on (RC), you may pay the cost. If you do, choose one of your units. If you do, choose up to two of your units with the same name as that unit, those units get [Power]+5000 until end of turn, and shuffle your deck.

Bushiroad is pushing those stand triggers now eh?
Not that I don't welcome it, as I do but it's nice that Bushiroad are now giving these triggers some good skills. And this weeks card is just a trial deck example.

With it's skill you can give 5000 extra power to a chosen unit and one other of the same name. The issue is in Neo Nectar's tool boxing not being overly consistent. But ongoing support may improve and fix this flaw in the clan's "growth" mechanic.