Tuesday, 8 December 2015

COTW (W/C:7/12/15): Marine General of Heveanly Silk, Aristotle

[AUTO](VC) Wave-3rd time or more (This ability is active during the specified battles of each turn):[Counter Blast (1)] When this unit attacks a vanguard, you may pay the cost. If you do, choose up to one of your opponent's rear-guards, and retire it.


This weekend now past was one for Sneak Peaks of the Aqua Force clan booster coming out this coming Friday.

I couldn't go to Sneak Peaks for various reasons so I'm going to have to see if I can get this cards for a Thavas deck at a later date because make no mistake, this is a good card and I personally would recommend it in a Thavas build but that is an opinion without any evidential reasoning behind it.

Marine General of Heveanly Silk, Aristotle
, named after a famous philoshiphor, but that's not important. What is important is that as demonstrated in this card, Aqua Force has a new Key Word, that word being Wave. Wave saves text by replacing the clause "When this unit attacks, if it is the 'x' battle of that turn (or more) " with a single word (and some reminder text).
In this case Wave 3, well that's self explanatory what it means by this point. Also it says so on the card. In either case, it's a CB1 for a targeted -1 to your foe. The quality of this is differing depending on what it is you hit but you have full control over the target.

There really isn't much to say, it's just a really useful card and definitely replaces Tidal Bore in the clan's G-Zone. Well that's assuming you aren't running the one deck of the clan that doesn't really utilise the G-Zone... like at all... That deck is going to be a pain to fight,but then again, for me personally, fighting Aqua Force in general is a tough day at the office. The irony being that the one deck I just alluded to I have the best chance of turning the tides against despite the early rush.

Anyway, later.

Sunday, 6 December 2015

V-Rules: Daikaiser Leon

This is a ruling for something I wanted to deal with immediately once the move was suggested.
The play is to Stride on Legion.
Take the attributes of Great Daiyusha
Lock and load Gocannon for Critcal +1
Activate Leon skill by checking the game state for a relevant heart, in this case True Daikaiser
Last step is to swing away.


Wednesday, 2 December 2015

COTW (W/C:30/11/15): Sage of Salvation, Benon

[AUTO]:[Counter Blast (1)] When this unit is placed on (RC), you may pay the cost. If you do, search your deck for up to one card with [Power] 6000, call it to a (RC) in the same column as this unit, and shuffle your deck.

When Vanguard vs Deletor came out, there was only one card in the set I decided I desperately wanted and that's this gut. It's also because I only wanted a single R that I opted to not enter the Sneak Peak unless as a hired gun. I now have 3 Benon, and that's all I need.

This card really only has one target in Sanctuary Guard, and that's Sword of Hope, Richard, he does have other uses and other interactions but that's why I use him for. He's a highly restricted tutor and makes weak lanes, but it's worth it when running Regalie. My own build is a cheap SGD build in as far as, while SGD may be costly, he didn't cost me that much. Since I also refuse to accept or pay the asking price for Jewel Knight, Swordmy so this works as a budget alternative.

Sunday, 29 November 2015

Brave's Battles: One off

Today I've been to locals for what will be my last time this year. I was going to finish the year off with Dimension Police- having unlocked the ability to use them again while at Nats in October. However I felt Sanctuary Guard would perform better for me and I think I chose wisely. Even though rankings are not affected currently.

Game 1: Vs Kagero - Perdition (Handler: T*m)

Favourite game of the day, spent most of it on the back foot due to being twin critted as soon as the opponent rode Grade 3. 3 of my heals were drawn by means of regular draw or Richard via my newest addition to the deck, Sage of Salvation, Benon.
I was able to make up the difference thanks to having lost the dice roll and getting the second move. Which also allowed me to turn my weak defensive hand into a strong counter offence. I was forced to ride Guarantee and dropped two cards to stride Gablade, opponent needing counterblast took the hit, I called a Benon having intercepted the last one and got out another Richard. Soul Blast what had been my Grade 2 Vanguard, (Knight of Twin Sword) and drew. My third heal.

Giving up on any realistic probability of heal chances I defended myself as if my life depended on it. Opponent goes through two legions of Dragonic Overlord, The Great and board wipes me both times. The second legion I had to no guard, sitting on four damage I needed to the opponent to not score a crit, of which there had a fair few in the deck. Fortunately they failed, and I was able to take one of the side lanes and guard the other. Final Turn I drew a Grade 3, stride Regalie, call the last two cards in my hand, both Grade 0 and lay it on the line. I can't remember the final drive but I know I managed to steal the win. Very close game, very enjoyable.

Result: Win

Game 2: Vs Angel Feather G (Fox)

No matter how you look at it, this game was decided by G-Assist. Fox needed to G-Assist for a Grade 1. Once at Grade 3 fox was being pounded by Regalie and friends but was using the abilities of angels to endure and keep the game going but resources were spread thin and trouble units were removed to make defence easier. That said Fox still managed to make 1-2 big turns with the stand trigger. Gavrail I will say is a pain to deal with, but that stand trigger and the Pegasus disgusting. If it hadn't been for Fox's failed early game the result would have been different. Angel Feather aren't the hospital of Cray any more, now they've become the hostel.

This was also Fox's only defeat of the day.

Result: Win

Game 3: Vs Neo Nectar - Musketeers (Kaiser Overlord (KO))
Played against a grade 2 game, but KO was sitting on a 7k Vanguard and I was able to take advantage of that and push KO to the brink, he was in a position of needing to G-Assist but not having an opportunity to do so due to consistently hitting Stand Triggers and successfully playing the abrasion game. Despite the shortcomings of his situation KO held on to consistent lanes and pressure, dealing me almost as much damage as he was taking.

I was calling Grade 3 rears since I was in the Grade 2 game and used Limit Break to bail me out of a sticky spot despite having run out of Limit Enablers to call, running only 2 in deck and having one in soul from riding, the other in damage. The Grade 2 game was broken when KO got a Vera, this telling me he'd been legitimately grade stuck and wasn't using stall to keep Regalie away. With the push from Vera I was forced into using 2 perfect guards for that turn but survived the turn to end up with a response from Regalie making a Guarantee pun having top decks said unit to enable the stride.

Result: Win

Game 4: Vs Royal Paladin - Jewel Knights (Handler: T***r)
Final round with both of us at 3-0. One shall stand, one shall fall. It was a very close game, and was ultimately decided by trigger choice, my trigger line-up for SGD was 10 Stand 2 Crit, opponent was presumably 10 crit 2 draw. The game was at a stage where I needed the crit to win, didn't have it instead checking one of my many stands however the opponent then blocked the following two attacks. Inversely I needed the opponent to NOT to check a crit in their following turn, which they scored, and that's what made the difference. Luck & Logic. Logic being the trigger choices, luck being the checking of them.

Result: Loss

Final Score: 3-1
Rank: 2nd

Deck Breakdown of all decks that were on show today.

4 Royals (1 Altmile, 1 Sanctuary Guard, 1 Seeker, 1 Jewel Knight)
1 Great Nature (Big Belly)
1 Angel Feather (Black Angels)
1 Kagero (Perditions)
1 Neo Nectar (Musketeers)
1 Gear Chronicle 
1 Link Joker (Deletors)

I think I've got the winning Jewel Knight deck listed down correctly on my phone, but I did it from memory after leaving the shop and anyone who reads this has probably read some of my other content, in which case the reliability of my memory is known.

It's not highly credible.

Anyhow, Chao!

Thursday, 26 November 2015

COTW (W/C:23/11/15): Original Deletor, Egorg

A new set is out. And it's one I actually know some stuff about and so with that Card Of The Week is back. It'll also give some filler content while I'm working on my current larger project.
The latest set, which came out last Friday is called Vanguard & Deletor. This booster falls into the same line as Comic Style. 1, Mystical Magus, Champions of the Cosmos and Divine Dragon Progression all of which were Extra Booster sets featuring units from the Cardfight Vanguard Manga. The fact that this new set is called a "Comic Booster" makes me hopeful that we will continue to see more of this trend.

On to the card.
Original Deletor, Egorg

[Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn] Generation Break 2 (This ability is active if you have two or more face up G units in total on your (VC) or G zone):[Counter Blast (1) & Choose one of your rear-guards with "Deletor" in its card name, and retire it] If you have a heart card with "Deletor" in its card name, delete all of your opponent's vanguards, choose up to one rear-guard in your opponent's back row, lock it, your opponent chooses a card from his or her drop zone, and binds it face down(vanish delete). Then, if the number of cards in your opponent's damage zone is four or more, and the number of face down cards in your opponent's bind zone is thirteen or more, you win the game.

Of course I've started with the GR of the set. Original Deletor, Egorg is a G Unit to support the Deletor Archtype. A highly technical aggression deck in which every play you make is crucial, a single misplay and your fragile advantage is lost. Perhaps one of the most difficult decks to play in the game and certainly the hardest build to play in Link Joker. Equipped with an auto-win condition by way of victory if the opponent has 13 or more face down cards in the bind zone. This being the second alternate win condition built into the game, the first being "World End" belonging to Star-vader, "Omega" Glendios. However you are much less likely to accomplish this win-con than "World End" unless you have a very specific field and even then, that's not why you run this card.

For just 1 Counterblast and a -1 to your field you delete the opponent's Vanguard. Since you're likely to be running Stand Triggers to take advantage of the power difference between the target and your lanes chances are you're aiming for 4 attacks a turn against a 0 base. Also, due to the deck and it's way of maintaining advantage your lanes won't be aming to meet the usual 16k power target to hit for 2 stages, even with trigger boosters, your lanes would still be hitting for 3 stages each, being above 10k power per attack against 0 defence. This means each attacks takes at least 2 cards to defend and damage dealt is 1.5 value average, in this instance though the usual maths doesn't apply. Damage is typically worth the same number of cards as it would take to prevent that damage, that means that if an attack takes between 2-3 cards typically to guard, that the damage holds the same value as the number of cards reserved. This however is true only when you can afford to take damage. If you can't afford to take damage, 3,7(+3),3 with another potential 3 stage attack. With two stages needing a 10k to guard and 3 stages 15k (meaning two cards at least), and the total stages being 13(+3) with another potential 3 stage attack, the opponent is going to be dropping 8 cards minimal to defend, with the potential to minus them further, their loss of cards is only reduced slightly by use of a perfect guard.

They aren't going to be dropping as much as Vs. Sanctuary Guard but the opponent is still going to be loosing a huge stock of cards as they try to defend against your advances, and that's why you play this card. If the opponent has to keep dropping cards to defend, that's cards they aren't using to attack and that is favourable for you. Oh, and you lock an opponent's unit to which makes your following defence easier, especially in combination with Juxtapose Deletor, Gaele.

It's a good card, for an under rated and under estimated, but extremely hard to use deck. For most people this won't get the job done, but the right deck in the right hands in this case, can make all the difference.

Tuesday, 17 November 2015

V-Talks: BWC 2015's Regional Results Collated.

All Regionals are concluded and that means all possible data is also collected (where possible)

We have a clear top 3, but the fight for the second spot came down to TIE between Aqua and Royals, this showing that while Royal Paladin had a later entry into the meta this season with Regalie, once they got it they stormed right on through and past Aqua Force to take the position of second best deck of the format. However, Aqua Force reappeared late-season and it's users scored enough tops to tie the two clans. According to the meta-data at least.

Link to provide the information in a spreadsheet form. https://docs.google.com/spreadsheets/d/1rGZ3JeWhbjDMPptNxrHguN3txTVc3n3MaKIk5sYMSqg/edit?usp=sharing

No surprise with the Shadow dominance taking over 25% of the 152 recorded tops. I believe all but 2 of those tops, maybe only one, are Revengers This despite the clan only having a approximate mean average meta saturation of 12.945% and even then not all of that is going to be Revengers. Probably about two thirds of it would be Revengers as that is the predominately played build but that's just speculation at this point. Bottom line here is a deck that makes up most likely an average of less than 10% of the meta, took 25% (26.97%) of the tops for this season's Regionals.

You may notice the chart is in a certain order with highest ranking first and then going downwards from there, in the case of ties, the order in in nation then clan order and on this chart there are certain things as we'd expect but also many that come as a surprise.

Link Joker only having 5 breaks is lower than anticipated for the clan.

Bermuda Triangle scoring more seeded placements than Nova Grappler reflects how the latter of the two quickly fell out of favour in meta play within a meta that has proven to be more rearguard reliant, but as such this also makes control decks much more effective, Bermuda Triangle succeeds where Nova Grappler failed because of their mechanic allowing offence to be be followed by a strong defence while also denying control decks of their targets. The only real enemies to Bermuda Triangle's mechanic are the two strides Conquest and Diablo the former is for Narukami, and the latter is infamously Shadow Paladin.

One clan that surprised everyone with it's single top is Murakumo, this is considered to be a statistical outlier and the situations behind it's ability to top remain unknown, supporters of the clan took the result as vindication that the clan was viable, and yet the lone top would be the only one the clan would get the entire season. The issue here is that Murakumo is inherently flawed by design. Their ability to Shadow Clone could have been improved so much by G support, but they where just not given the tools they needed to come out of the trash.

Genesis is another case of a clan that should have done better but just didn't make the cut this time.

Gear Chronicle started to get some results towards the latter end of the season but struggled in general due to a strategy that has become a core component of the meta-game. Grade Stalling. This is perhaps the most controversial strategy in the game at this time but it is a vital skill to be able to both utilise it and play against it if you want to succeed at the current meta game.

Many decks, even if running GB1 support have been falling back on older aces as their Grade 3 rides so that they still have active bosses even in situations where the opponent is refusing ascend first. This shift towards Legacy units and in many cases combining legacy and new support where possible, has also made competing at a competitively viable level more expensive than previous years, again this being on a mean average, this isn't helped by Bushiroad themselves either due the way of their current card design for your ace strides which most, if not all, decks needed in this format to be viable, this incurred higher values for car cards on the secondary market. I'll link an older post here since it's relevant. http://bvdecker-vanguard.blogspot.co.uk/2015/10/v-rant-persona-rrr-and-now-gr.html

Being frank, due to the current limited stride pool, while main decks may differ, all decks within a clan have generally been using the same finishers, with exception to when Fighter's Collection 15 bought a design mistake yet these "mistakes" were welcomed by loyalists and collectors, for example, in my case, I've Sanctuary Guard Dragon for a long time and gone through SoLGD, SGD/Altmile and then the latest build post Regalie is pure SG focused, while still keeping an Altmile Tech option. But because I had the older cards that Regalie supported, the rest was cheap and east too accomplish.

Getting back on topic to the meta chart, as with a previous version I compiled, unsure if published on the blog though, the top 3 clans, according to the data gathered, being Shadow Paladin, Royal Paladin, and Aqua Force make up just under half of the tops, this of course having the majority held by Shadow Paladin, adding in Kagero then makes the chart go past the 50% mark.

On which note, Kagero sort of faded this season, despite being present quite a bit in the Spring Fest season, the majority of the Kagero Players from last season seemingly favouring and piloting Revengers or Sanctuary Guard this year. Again speculation in accordance to the numerical evidence.

It has often been accused that we are in a stale meta, but the diversity of the tops I would argue disproves that argument, of course we have our top trinity but they have been far from ruling with an iron fist, well except may Shadow Paladin. But look at the graph and all those clans that have broken into 1 or more top spots. And even then the most used deck, still only accounts for 13% of the meta in use today so one thing is certain the meta can't be criticised for being stale. However it can be called the worst and a point of destabilisation.

One mention I want to take time to note is the winner of this year's UK Regional, what we call over here out Nationals. Héléne Bourree was last year's French regional 2nd place runner up, and is themselves from France, I pray you are well following the bloody events on Friday. As a person I offer my support to France, As a cardfighter, I offer you support in the continentals as the victor of the UK Nationals and therefore joint representative of your home nation and the UK.

The latest set to release (this coming Friday) Vanguard and Deletor won't have any impact on the meta going into continentals, but it's possible the World Finals might be flooded, excuse the pun, I know it's bad.

Sunday, 15 November 2015

V-Talks: drafts

You'd be suprised how much content I write in the spur of a moment and then decide for one reason or another to just not post it.

Well that's only part of why I'm writing this. It is now the early hours of November 15th as I begin typing.
To think it was just 24 hours ago France was the victim of a massive co-ordinated terror attack. We probably all had the same initial reaction of shock. 24 hours on and the clean up following that attack is on going. For those wounded I plead that you pull through and recover so that you may return to your families. For those who have lost souls peace be with you and those departed. It will take time for life to return to relative normality but scars will remain and things will never be able to return to as they were before the events of last night. For any who see this blog of the Vanguard community that went to France or were planning on making the trip. I repeat my prayers as above and hope you are all alive and well.

Those that went but are now complaining about wasted money or moaning about the regional being cancelled, money can always be recovered or built back up. And it's not worth risking human lives over a game. Lives that should anything bad happen- will be devastated, terminated, or scarred and changed forever. I stand with Bushiroad on their decision to cancel the regional. But beyond that and more importantly I stand with the Frence. As much as we British hate loosing to the French we are allies first and foremost and arch-rivals later. That attitude and that respect reaches all the way from the top to the common person.

I went out had a meet up with freinds today (yesterday) despite debating pulling out, for various reasons. But I'm glad I went, as ultimatly it was worth going, it was something needed to act as a reminder of what freinds mean, freinds that share an unspoken bond that won't be easily broken other than for an act of betrayal within the circle. Sure there was a sneak peak on that I was scheduled to enter as a hired gun, I didn't have my entry paid though so I didn't enter or carry out the pre-requested job. Which was fine with me. Did play some MtG 4 way EDH with convention buddies but didn't finish becuase we were interrupted just as we were getting to the good part of the game.
Meet up resuming later when I awake from my sleep. This time though I've got my travel arrangements prepared in advance.

Time now for slumber.
I'll look into the new sets cards this coning week to have something to put up for next week following it's official release. In this set very few of the cards intereast me. The lore is more interesting this time around. Alongside that we will be exploring the origins of the Shadow Paladin.

Another thing I'm currently working through is collating all the BWC data published by Bushiroad to write up a general season report.  (Not) Spoiler: there's a lot of shadows.

Singing off for now until there is actually something to post.

Saturday, 31 October 2015

V-Decks: The Demon?

Well I guess I should get back round to these by now shouldn't I? It's gone midnight here as I write this (albeit I'll have to publish it later and probably do formatting on Monday) it's not October 31st, Halloween, so lets talk demons- but not from Dark Irregulars.

Deck Name : Demons and Dragons
4x Demonic Dragon Nymph, Seiobo (HEAL)
4x Eradicator, Dragon Mage (DRAW)
2x Eradicator, Yellow Gem Carbuncle (CRIT)
1x Exorcist Mage, Dan Dan (FV)
3x Malevolent Djinn (CRIT)
2x Sacred Spear Eradicator, Pollux (CRIT)
1x Spark Edge Dracokid (CRIT)
2x Deadly Eradicator, Ouei
2x Desert Gunner, Raien
4x Red River Dragoon
2x Rising Phoenix
4x Wyvern Guard, Guld
4x Demonic Dragon Berserker, Garuda
4x Storm Bring Dragon
4x Whirlwind Axe Wielding Exorcist Knight
3x Demon Conquering Dragon, Dungaree "Unlimited"
4x Sealed Demon Dragon, Dungaree

Oh heck... how out of date am I?! THIS IS A NIGHTMARE!
Ok, being serious now; because what I'm about to write I think I might just get a lot of criticism for, or maybe I'll have people agreeing- I really don't know.
I want Dungaree to get a stride in FC15W, I don't think it's all that likely, but then again I can't remember there being a Ride Chain in Narukami so one can hope.

The above is a deck I have as it stands currently, I just never got round to updating it, fortunatly I intend to keep Dungaree as budget as possible while atleast taking it to the point of being playable or atleast slightly more flexible. That means 12k beaters come out, and Chatura in, on the flip side out that though 12k+8k=20k, ideal for abusing an opposing 10k base where applicable, but let's face it, that's not going to be frequent enough an occurance to justify the current line-up staying. And if sacrificing just that little bit of power gets me more hit pressure, so long as attacks will more often than not still be 2 stages, it's completely worth dropping that slight chance at a third stage.
Where does this leave Dragoon? The answer is Stride fodder. By time we're in Limit Break should be on cross ride anyway. Could use Sealed Dungaree's cheap retires but that comes at the cost of weakening youself after just 2-3 uses. In fact, getting to Crossride and breaking Dungaree's seals is the point of this deck, in a meta hitting for 16k (with exception of Vanguards of course) sitting at 13k defence can be quite the saving grace that gives a Dungaree deck a fighting chance.

Few changes made, the list updated wouldn't look all that different, I'd keep the old PG's in so all that would be missing is strides. Probably two Conquest only as opposed to four due to costs but no such excuse allowed for Lightning Dragon Knight, Zorras so try grab four of him when next at my local along with the two main deck updates mentioned.
Once updates are done, deck remains functionally the same, for better or worse, all the Grade 2's apply pressure in some way, the Grade 1's help push advantage (bar Pheniox, which may be taken out to keep 2  Dargoon in if I feel as such inclined (13+8=21/3 stages!!)) by working along side the deck's attacker by limiting and restricting an opponents option by means of interceptor negation or retire and any option that increases our chance of hitting has got to be a good one, well so I'd have thought at the least.
Best part? The deck doesn't care what grade opponent is in order to go live.

As a foot note, IF I could afford to, not only would I have 2 Conquests. I'd also have 1 Vanquisher in main deck in place of a grade 1, and remove Storm Bring Dragon, as useful as it is for getting X-Ride, in favour of running the Narukami "Amber Clone", Voltage Horn Dragon
I think that covers everything, atleast untill we get that Dungaree stride I'm holding out for.

Saturday, 17 October 2015

V-Talks: Season End and 2016 draft plans.

Off topic picture since this post won't have a focus either but I found it amusingly true of a joke.
This is just going to be a personal discussion about nothing in particular I have one topical focus but I'm just going to let the words flow as they come.

With the UK regional over, or rather for us that would be nationals, I'd now consider myself off season until next year, I mean sure there's still sets being released monthly and pre-release events taking part with these, locals will continue to be  weekly thing yet I'll be sitting out, I could go to Escape but honestly prefer Birmingham, particularly because of the city itself having more to offer other than just a local card shop. The issue with that is travel in and out of the city from now up until the break of new year becomes increasingly difficult the closer it gets to Christmas.

I confess I've not been as active in locals as I should have been this year and I think that reflects in my results the few times I do go to locals but I doubt going to locals more frequently would have changed my nats results either, some of our best players are frequently absent from locals.

Touken Ranbu, coming out at the end of this month, next week I believe now I think about it, the April Fools in which the stroke of genius was that it wasn't an April Fools at all when we all believed it was, I guess the joke was on us. There was a time I held interest in the set, but that has long since faded, not helped by not being able to work out how to play the deck(s). The support seems to be all over the place and attempting to do several different things all at once, versatile like Shadow Paladin but lacking somehow- falling over itself instead of being able to have these various styles mix together fluidly, that may just me, I'll ask about to see if I can get a volunteer who has a better experience with them to contribute their insight. The one thing I can be certain of is that the clan is built to rush.

There's also Vanguard vs. Deletor, a set that if I can get some boxes after Christmas,  I will. I can use both side of that set, but I won't be entering its sneak peak for myself, something I will probably later regret when it comes to trying to get copies of the sneak peak promo for myself, no- rather at the moment it's more likely I'll enter the VvD sneak, but as a hired gun for Shadaster (Shadow Disaster)
Other than that the I need to go back and fill in the gaps of the G-TD's I haven't as of yet got, 2 Aqua, 1 Messiah, and once they release 2 each of the new GC TD, despite having 4 of the first, and 2 Pale Moon. And yet still not going out to get out much... I'll order the stuff I'm missing from Chaos, take advantage of my member account.
So what does this mean in brief:
I'm remaining a seclude, continuing bad spending habits, and still got priorities in the wrong order as somewhere along the line I need to get a job, then the fun can truly begin.
For now I'll be posting as and when I feel like it for now and if there's something to say, COTW is on hiatus for the time being as next few sets, as with Soul Strike, will probably be done in the form of set overviews until a time as such I return to being busy and needing to revert back to smaller posts but more frequent as a result of that format.

Once back in season next year, I'm hoping to be capable of locals more frequently since I won't need to be saving up for conventions, other than maybe Play Expo- assuming Nationals will continue to remain an event within the exhibition next year.

The decks I'll use next Season are most likely going to differ from my choices from this year.
My main loyalty will remain within Star Gate, and I'll therefore play all of its clans, which of them I'll use as my main for next season currently hinges on Chaos Universe and other forthcoming Star-vader support, as while Dimension Police was under forfeit,  I found myself most comfortable and satisfied with Link Joker.
Other than Star Gate in which I'll use all the clans in varied order of preference I will also do as I have done this year, although I never explicitly stated I was doing so; I will also select and use one reserve clan from each of the other nations, for the clan that I choose I will either build anew or continue to update my existing library and builds.

Zoo will remain Megacolony as it was this year. As much as I have a phobia of bugs, and especially of arachnids, I'm fine with images and art, however I'm especially fond of mechanical insects so Machining will remain in play, Darkface becoming a tertiary that will probably be mostly used in shadow play testing unless I suddenly need a G-Regulation deck for whatever reason.

Dragon Empire, hopefully Tachikaze will bring enough Zoids for my appetite otherwise I'll play Nubatama as I have a good feeling about their upcoming support that is as of yet unseen but I've just got a gut feeling, Dungaree getting a stride might just be enough though to save Narukami from loosing it's spot as my selected reserve hailing from the Empire.

Dark Zone reserve deck for this season was a role served by Gear Chronicle, but with Pale Moon getting ready for a second showing, I may return to the circle of performers and assassins for 2016. I previously played Silver Thorn in 2014 having traded a Tachikaze Raptor/Rex build for Pale Moon sometime before BT12, and then I pulled Silver Thorn Dragon Empress, Liquier "Reverse" and that decided which direction I'd then take the build in, the irony of that outcome is that it meant that had I kept Tachikaze I'd have probably still built Silver Thorn either way. Which in turn make me lament parting with Tachikaze but what happens in the past you can not change, it's also why I don't easily part with cards as I ultimately end up wanting to back to them at some point.

Magallanica reserve deck is highly unlikely to change from Aqua Force, that's just going to become a case of which build to go for, or maybe it'll even be multiple builds. Bermuda will never sway me with it's art, even if I am forced to acknowledge the power the idols possess, and the effectiveness of their play style, Granblue I don't have much faith in, I'm not going to claim they are weak, the pirates even went through a phase of consistently topping the weekly locals, make of that what you will...
But I'd rather have a storm of attacks over a necromancy deck, which is what Granblue effectively is.
Edit: That Blue Wave support has now cemented this decision, and since Aqua Force upgrades will be in the form of a clan booster, I'll be buying boxes for days, screw getting singles when I can have a box and be sure that I'll find a use for everything pulled in at least one build.

United Sanctuary is the hardest nation do decide which of it's clans will act as my reserve deck for that Nation, ironically it's actually easier to know what I certainly WON'T be using. Angel Feather is out immediately due to my phobia and hospitals and needles, even in art. Shadow Paladin are out due to being generally too expensive for me to support viably while remaining within my budget per deck, Royal Paladin is grey for this very same reason. Heck, my Sanctuary Guard Dragon that I've used since Rise to Royalty came out still has a full deck built around him, he's served well since before legion era due to sheer power, and with support has only got better with age, the draw back is Royal Paladin gets a lot of attention making investment in the clan potentially costly.
My current deck is inefficient on counter blast because Swordmy is too costly of a card for me to justify buying, however Regalie does an efficient enough job carrying the deck even without the cat that sheer power and number of attacks are often being enough to destroy opponent's before I have to worry about counterblast, this in turn allowing for more than one possible optimal set up.
Gold Paladin I have a reason to stick with for next year but I need to build a deck with me owning all the parts first. Kinda hoping if Spectral Duke gets support it's not confirmed till after I've got all my ride chain pieces and direct black cavalry support, this means I'll have to act sooner than later though as if it happens it will most likely be in Fighter's Collection W'15. Genesis while enjoyable I can't see myself using for anything other than testing in shadow play, despite the fact that I can see myself upgrading to complete the deck build currently being worked on. Oracle Think Tank's drawing will only get so far without Silent Tom to finish the job. Maybe the'll get lucky and Susanoo's Stride form will give the deck some pressure outside of Tom.
With all the above in mind, for now my US reserve will remain Sanctuary Guard with potential I will change this decision to Spectral Duke depending on how things turn out.
With that, that's my Vanguard plans laid out.

Moving onto other games; Wiess, I've found out the booster pack prices so NO WAY am I playing that game full time so I'll just do the best I can with Love Live! Wonderful RushBuddyfight I still wish to build Brave Machines, and if they are relegated from being top of meta the game that will ironically prove favourable for me as I have my own reasons for wanting to build that archetype aside from wanting to win. For now I'm just working on building whatever Hero World deck I can muster and improve it box by box of Shadow vs. Hero until the supply runs dry, at which point I'm stuck as the secondary market as a whole is dry for Buddyfight in the UK. A new comer that entered the English market this year and I wish to investigate for myself- Force Of Will. I know next to nothing of the game currently but it's caught my attention so that's all I need to know for now. Japanese language gameplay I'll be picking up a game called Unlimited Vs to play Hyper Dimensional Neputuna, which is a set that caught my eye on Chimera's stall at Play Expo during Nationals.
Lastly, don't think I forgot about Magic the Gathering, currently I use a mono-white rush deck built and owned by my brother, I will be switching this for a deck of my own build but when I'll finally get around to doing this I do not know, even once it's complete I'll be sticking to casual play as I don't wish to pursue Magic competitively, cause that game will get expensive and FAST if I go in that direction.

I think that covers everything for now. Of course these are for the most part draft plans and are thus set to change based on how realistically obtainable and maintainable these goals are relative to real world situations.

Now I'm done with practising for Nationals and Off-Season completely, I'll get round to updating V-Decks with every missing entry. For now though, farewell and so long.

This is V-Decker, signing off for now.

Thursday, 15 October 2015

Brave's Battles: UK BWC2015 Day 2 - Danger Zone

Day 2 of BWC UK, and this time I playing a game I've little experience with and using a deck I've never used. Needless to say I am not very confident going into the games today.

Deck: Danger World - Ace
Objective: Win at least 1 match.
Player Count: 87

Using Kaiov's Danger World Ace deck I can only do what I can, and while the deck may be good- it's handler is not.
I'll need to get the deck list I was using from Kaiov.


Round 1: Vs. Dungeon World
Loss 0-2 (0-1)
I don't know this game and don't know my own deck, never mind my opponent's so this result really isn't surprising. That said game 1 I started with a hand full of spells, most of which needed me to have an item to work so had nothing to get the ball rolling.

Round 2: vs. Dragon World
Loss 0-2 (0-2)
Faced Kaiov in this round of course I'm using his deck, which he knows better than I do.

Round 3: vs. Dragon World
Win 2-0 (1-2)
Tied in last place and on the lowest table, managed to score a win thanks to making Dangerous Cradle huge and the opponent not being able to block it. More luck and fortune than judgement. What was even more fortunate was that I happened to do this both games, the second game being an OTK.

Round 4: vs. Darkness Dragon World, Purgatory Knights
Loss 0-2 (1-3)
This one was over quickly. In game one, I moved first- but it didn't matter as the opponent FTK'ed me.
Round 2 they moved first- then proceeded with the OTK on their turn 2, I denied the achievement a second time by nullifying what would have been the fatal blow. Having done this though I then had to concede knowing that I had no way to fight back, I was without attackers nor held any defence.

Round 5: vs. Magic World
Loss 0-2 (4-1)
At this point anyone else would drop. I also discovered in this round that I apparently can't RTFC properly in regardd to Ogre ACE.
All other x-1 at this point have dropped since we can go round the Play Expo for free dropping out after 4.

Round 6: vs. Dragon World
Loss 0-2 (1-5)
Played match on right table against wrong opponent but we had the result stand anyway.

Round 7: vs. Magic World
Loss 0-2 (1-6)
No words needed.


Final Score: 1-6 (3pts)
Rank 55/87 
Although only 55 people actually finished all the rounds so technically I'm still last.

On the silver lining...
-Objective Complete-
It's nothing to write home about, but I'm glad I'm not going home a complete looser.
I notice in none of my rounds did my match go to a game 3.

Tuesday, 13 October 2015

Brave's Battles: UK BCW2015 Day 1 - Stand Up!

Its time!

Clan: Gold Paladin
Venue: Event City, Manchester
Seating capacity: 480 approx.
Number of competitors: 447
Objective: finish in the top third of the rankings
Threshold: 146

Deck : Requiem Incompete


1x Genius Liberator, Waltimell
4x Great Wish Liberator, Esus (CRIT)
4x Liberator of Hope, Epona (CRIT)
4x Steel Blade Liberator, Alwilla (CRIT)
4x Strike Liberator (CRIT)
4x Butterfly Liberator, Korderia
3x Future Liberator, Llew
4x Invitation Liberator, Rud
4x Knight of Morning Shadow, Kimarcus
4x Little Liberator, Marron
2x Physical Force Liberator, Zorron
4x Pomerugal Liberator
4x Starry Skies Liberator, Guinevere
4x Sword Formation Liberator, Igraine
2x Absolution Lion King, Mithril Ezel
2x Fast Chase Golden Knight, Campbell
2x Miracle Element, Atmos
1x Rain Element, Madew
1x Snow Element, Blizza

This is the list I had going into the event, it's an incomplete form of Gold Experience Requiem* (which was my intended "secret weapon") but I was confident enough to push ahead with the deck as it was.

My objectives were clear, using Gold Paladin I must make the top third ranking here in order to complete the forfeit conditions set fourth by Kaiov to regain the ability to play Dimension Poice. With objectives set and weapons (decks) loaded, it was time to Stand Up the Vanguard to the challenge and let the wars begin!...
Round 1- vs. Gold Paladin G
Lost (0-1)
I guess this was a fitting first paring, considering I'd had the option to enter with Gold Paladin's G-Deck myself, but turned it down in favour of fighting my own trials head on my own way. I'd had little budget to spend on my own build so went with what I could and chose to stick to it despite a second chance to use the G-Deck as it was presented to me by Brave Buddy, Kaiov at the last moment, once again I refused. During this match I was unable to make the 16k lanes needed to pressure opponent and therefore my rush ultimately collapsed, I didn't go down without a fight mind you however even with (essentially) 8 QW's, without having Twin Drive I was only going to last so long, the opponent took out my front line and I was too busy trying to survive to recover the field, unable to push the attack or hold up the defence. GER met requiem itself.

Round 2 vs. Dimension Police, Dimensional Robos

Won (1-1)
Felt bad for the win due to a mid game interruption by a judge which killed the otherwise enjoyable mood of the fight and led to mistakes I should have been penalised for but got away with.

First match was one of irony, this second match even more so, if I was going to meet my target I was going to have to defeat my own clan to do it, fortunately for me I know an awful lot when it comes to Dimension Police and how to play with and against them, it also helped that the opponent was a younger player unfamiliar with G1 rush decks as a concept and had never come across one in person and so never clocked what my deck was. They played, riding up normally, while I was hitting hard, once they were Grade 3, I'd managed to make my columns and keep the pressure going- the bad news is though that I also made misplays and infringements which I partially blame on judge interjection when it was not requested to inspect card sleeves. He ruled opponent's sleeves (Ultra Pro Normal size, Yellow) unsuitable and that they must be changed before next round. Judge overheard me saying that was uncalled for and decided to perform inspection on my own sleeves. Moral of the story: Judges are bullies. (That's a joke, most of the judges were cool, there was just one who was somewhat less than sour.)

If we hadn't had that interruption though I would have probably not made the infringing move I did, what I did exactly was twin drive when, of course, in my deck that's not possible, I realised what I'd done and I know I should have received a loss of game right there and then, but I think the opponent was too shaken up by the judges previous interruption to want to call another one over so let me correct the mistake by putting the second checked card randomly into the deck. If I made this error vs any other opponent I doubt I'd have been let off so easily.

I also lent out a dice at the beginning of this round and forgot to have it back so ended up loosing it.

Round 3: vs. Narukami Brawlers
Win (2-1)
I got to go second this time, having used Rock Paper Scissors to decide turn order.

The opponent was grade stuck at Grade 0 and failed with G-Assist giving me an easy rush opportunity, I made my lanes leading with Little Liberator, Marron in the front Rs, opponent failed to build their own field after being placed on an early back-foot so was unable to counter rush. Once he had succeeded with G-Assist, on the second attempt for a Grade 1 and then eventually rode up to Grade 2, I started to perform G-Assist myself to make it seem I like I needed to catch up. This revealed the 3 Quintets in my hand at the time but I wasn't too concerned by that fact, of course I failed with the G-Assist, but the ruse was enough. Where my opponent went wrong was in not capitalising on the knowledge they had to take out my Rearguards, instead they maintained focused fire on my Vanguard. This mistake allowed me to keep my 2 stage lanes and accompanying pressure to win the game. A player in the neighbouring match caught on to the nature of the deck which would have given me away, I played ignorant and it seemed to have worked in closing their superstition- for now.

Round 4: vs. Genesis Witches
Loss (2-2)
Rush failed, opponent hit ALL the defensive Draw Triggers- which put them way out of GER's kill range. It was not possible to win this bout.

Round 5: vs. Spike Brothers

Win (3-2)
Very fast game, very intense, favourite match of the day so far. Didn't manage to build my lanes, but I moved second and opponent got stuck a G0 so my rush looked normal, as with vs. Brawlers I attempted G-Assist once the opponent found their footing to avoid suspicion. When they G-Assisted they dropped BED as part of the cost, their other grade 3 (aside from Juggernaught Maximum) was General Siefried, which they rode, while I made a misplay which put me on 3 damage I could have avoided, it was only thanks to them riding a 10k Grade 3 that I was still able to hit 2 stages and push the game, even if a final Heal did mean I needed to do it not once, but twice.

Round 6: vs. n/a
Win (4-2)
Opponent didn't show.

Round 7: vs. Bermuda Triangle, PRISIM
Win (5-2)
Slow start and didn't really get off the rush, made use of G-Assist to confuse my opponent, they could have had game but went for 1 pass on 4 damage, I didn't have full power and they could have no passed. I happened to sack and without them healing, that was game. Shouldn't have been able to win it like that, but then again the opponent should have guarded more. What happened happened and a win in a win.

Round 8: vs. Gear Chronicle
Loss (5-3)
Not a deck I would have expected to lose to, this loss also ended any slim remaining hope of creeping into the top 8, further more I can even pinpoint the very moment that decided the game, Steam Knight, Kalibum clocking my Vanguard booster, a Future Liberator, Llew and turning it into a 5000 base vanilla Trigger, shutting down any threat I would have otherwise posed.

It was a simple play the opponent but the impact it had was devastating towards my gambit.

Round 9: vs. Royal Paladin, Sanctuary Guard and Altmile
Loss (5-4)
Budget deck using Guarantee, I presume the opponent was unable to get SGD itself. My loss here is completely my own fault, I over extended and burnt myself out too quickly, this fatal mistake leaving me vulnerable. No excuses here, I just screwed up.

Final Rank: 123 (5-4)
-Objective Complete-

Closing Notes:
I will confess, I never expected to do as well as I did considering I never completed GER. But now I've got experience with the deck in an actual scenario and know what I'll keep, and what I'll change.

I did equal or better than most of my fellow brummy's despite not having anywhere near as expensive or valuable a deck. I think- all things considered I've proven the point I eet out to make and I certainly made an impression. Everyone was cool, except the one kid from Round 2 but that's understandable.

Having ranked above the threshold I had to aim for I've also liberated Dimension Police from forfeit so justice is back in business! I look forward to being able to once more light ablaze the passionate flames of righteous fighting spirit.

I'm going to be back with justice, and next time- using my own clan, I'll be able to perform at my best of my ability.

BWC is a two day event, and I didn't just go up for Vanguard so that means there's still one more day to go, I'll tell you how I did with that on Thursday, but here's the short of it, I played Buddyfight and lost... horribly.

*Gold Experience Requiem is the name of a "stand" from the anime series, JoJo's Bizarre Adventure. The Vanguard web forum V*Mundi, names many decks after stands from this series, GER included.

Monday, 5 October 2015

V-Rant: Persona RRR and now GR?!

Ok, Bushiroad, we get it, you're a company that needs to make money. But now you're trying too hard. And It turns out Aurageyser Doomed and Crono Dragon Nextage were just the tip of what may become a common trend. And I for one, don't like it.

Persona RRR is one thing that I still honestly believe shouldn't be a thing other than for the best of the best. I've seen the prices on the singles market for RRR's be up from the average they were Pre-G, I remember when I could get a decent RRR boss for just £10, now due to persona copies you need more copies which means more boxes and cases must be cracked which also drives up the price of each RRR to an average minimum of £15 if it's a stride. Sure Main decks now a cheap in comparison but the G-Deck? You're looking at £35 atop the main deck cost to build G-Deck, if your deck only needs 2 of it's persona. BUT most decks run those aces at 4 so you're more realistically looking at £50 for a play set of £60 bought individually. And if the G-Deck cards are really good, hard to pull, or just generally desirable, good luck. You're looking at £25-35 per copy depending on how recent and how much of a 4-of staple it really is. That's £100 the G-Zone for only 4 cards.

Then there's Generation Rares. Cards of this rarity are exclusively this rarity.
Supply and Demand be damned- there's only so much I can accept as being within reasonable boundaries. I'm not going to say the player base is at fault here. Bushiroad is at fault as while they don't control the secondary market, their current card design structure does greatly affect it. Persona should be reserved for the best of the best but within reason. For example Persona in my eyes should be used as a way to balance for placing stronger abilities on a lower level rarity or simply reserved for the best of the best.

Persona on Diablo for example, makes sense, it's strong and easily obtainable.
Perosna on Lambros, he's the best stride Aqua Force will probably ever get so fair dues. Persona Spear Cross? Already CB2? While it helps with his own ability I don't think it should have been the cost, but rather flip any G Unit.

Aurageyser Damned is a GR sure, but that flips a RRR- however, is it worth it as part of the cost considering all other parts of the cost? In my opinion no. Nextage is a GR persona flip to re-stand on Chrono Jet is this ability worthy of the restriction, yes, but as a GR it's hard enough to pull already so then I have to say no. Amnesty is a GR, and now we have Excelics. As soon as we knew it needed Amnesty as part of the cost, low and behold Amnesty shot up. However, both these cards are GR at 2 copies per case in their respective sets. Should one GR tell you you need to run at least two copies of another GR just to use it? Hell no! That's crossing the line.

Generation Rares when they were 1-2 copies needed a deck, this would have been ok, even with 2 types per case (Meaning 2 each of each type in a case) but then we had Nextage whom you need to have as a staple 4 of to achieve the Most Effective Tactic Available (META) deck in Gear Chronicle. to make matters worse he's a persona flip so you need 2 copies just to use him once. I know I'm going over the last paragraph again here but bear with me. How much does this guy cost as a single? £36 PER COPY?! Well guess what, even that's wrong because that ****er is out of stock in dealers so we use the US price as reference and slap a £sign in front. So try £50. I can get boxes for anything between 55-65, I'd never spend £50 on a card and can't understand anyone who would. Thing is, if Excelics is a prelude to Bushiroad's treatment towards Generation Rares we're going to see a lot of players quitting simply because of the prices of the secondary market.

I myself own multiple decks but most of those are without complete G-Decks because even just the RRR's cost more than they should and not many decks can function well in today's meta without an optimal G-Deck simply because how much more powerful G Units have become compared to G-BT-01. Stride had the potential to rebalance the game, however due to the power of abilities given to certain G-Units the power imbalance is destabilised worse than it's ever been. Legion did wrong by only supporting a few clans, but it wouldn't have broken the game had all clans eventually gotten their support. Stride itself shouldn't break the game either, it's not about mechanics, but rather abilities that are becoming ever the more ridiculous. Slap that on top of how Bushiroad is treating the RRR's and GR's nowadays (a treatment which looks like it'll continue into next season) then how long till £25 RRR and £50 become considered the norm?

Bushiroad wish to promote their games as being casual, however there is NOTHING casual about their G-Era business model. The game has hit a point where is you wish to play seriously, then you need to have a significant amount of money to put on the table, for casual players looking to get into the game the only advice I can give them is to pick up a Legend Deck and try and get a few Aurageyser but even he sits at £30*, so the'll still looking at a £80 entry fee to have a "complete" viable deck.
(*Not that I can find any, on plus side Doomed is surprisingly cheap for a GR.)

Now I've ranted about the prices so that's off my chest but now I do actually have to come back to being on the topic of Supply and Demand Why are the higher ratify cards designed as they are? Simply so that more boxes must be opened to meet demand due to needed duplicates of a card just to use it. As such, with the price of most RRR's being driven up on the singles market due to this design, if you're after a higher rarity card, sure same advice as ever don't try packs, but surely it means we've reached a point where you can either go and buy a single, or bet on a box and if you fail on the box, make the value back on all the RR and above alone? This in turn creating a cycle within the secondary market that is more stable than it's ever been IF people are willing to bet on it?

Additionally since I'm on this topic and talking about the secondary market.

Reprints. Bushiroad has made it quite clear by this point that reprints isn't something they are overly interested in doing, in the 4 years of the game there's very few cards that have been reprinted, but this leads to massive inflation when older, out-of-print cards do get support, inflation that is frankly out of control, furthermore this is an ideal opportunity for Bushiroad, Kidani seems to have this ideal vision of players choosing one clan and sticking to it, this meaning they'll keep everything they have related to that clan, but that's not how people work, people play what wins and so cards and clans change hands constantly. Newer players are even further screwed over by the lack of reprints as they may latch onto a clan and still be scuppered due to not being able to build the one deck of that clan they wish to build, new player looking into DP? Cosmic Heroes are your only option bud, but Metalborgs are better. Great Nature? Well atleast they have a decent G deck. Same with Aqua Force, only problem for a new player there is Lambros. Kagero? Blademaster is ehhh decent? Shadow Paladin you can run Diablo Claret- but it won't hold a candle to Revengers. Link Joker have Messiah, but Omega is generally the better deck. (ironically countered by the newer Messiah deck)
Point is, it's not G decks that win currently, it's legacy decks with G support and this means that new players looking to get into the game have to deal with the inflation caused by lack of reprints.

In regards to the Persona Blasts, Bushiroad should create another level of stride using the RR rarity and have these be Persona oriented leaving most of the RRR's as being able to go off without needing another copy of themselves.

Writer's Note: Damn It Google, you've been messing with systems again and broken how Images are supposed to work! Now they'll only pin to the top of the blog.

Thursday, 1 October 2015

Road to Regionals: 1 week to go - one last bet

I got a machine up and running that can just about run CFA, that makes practice easier atleast. I can play against more decks and people of varying abilities that are both better, and weaker than me and my own ability or my equal. Don't know how long this temporary place holder will last before it burns out but so long as it lasts till after nats it's done it's job.

After Nats have passed my season is over so I'll spend some time working on Towa to get him functioning again, blog will probably be going inactive while I'm on hiatus. It's not really possible for me to get to my locals of choice in the build up to Christmas and the New Year so I'm not going to be out in the field again after nats until after the turn of the new year.

So it'll come down to this. . . I was going to use Royal Paladin, then shifted to Nova Grappler, but now I realise I only really have one option I can take. I won't reveal my secret weapon yet but it can be found online if you know where to look. I'm taking Gold Paladin Liberators to nats, but not how you'd expect. Just need to master the weapon I'm using. Opening at the close, Requiem will wake. Nats will be my one shot to overcome the forfiet on Dimension Police before the end of the year. And to do that I need to top 64 in nats so no less than x-2 will do. If I go x-3 I'll fail to unlock the forfeit on my clan and that means no more DP until they next get support, whenever that'll be. Even then I'll only be able to use that new support.

Monday, 28 September 2015

Road To Regionals: 2 weeks to go

No activity. Just been toying witg collection and play testing but nothing out of the ordinary. At this point everything but what I'll actually play has been finalised, locked in and prepared for. So just kick back relax and don't worry. Going to win isn't right, more pressure more likely to mess up. The priority should be on fun and any further funding that may be required. After this my season is done. The annual festivies and German market come to the city in the countdown to Christmas. This makea travel to and from HQ much more difficult.

I can always Escape of course but November is fully booked by concert and meet ups already and budget must be considered for Christmas and what to get people is a crucial also. Guess more items need to go on the sales platter to balance the books.

I will confess I never factored Christmas Shopping into my budget for this quarter.

Going splits on a box of the new set just cuase can. Preparing my secret weapon for nats and then actually going up only for further costs to hit while up there. Among these is getting a set of the Summer Bermudas and a binder for someone back home. And of course need to prepare fresh and spare sleeves.

Thursday, 24 September 2015

Saturday, 19 September 2015

Road to Regionals: 3 Weeks to go - Payments made, Ongoing Deck Decisions


Another Locals and more idiocy anr mis-piloting. Game 1 vs. a new player using just a Gear Chronicle Trial Deck. I triple drive when attacking with a rearguard? Even at Level 1 in our shop that's rightfully an auto-game loss. It wasn't on this occasion and I did go on to win but point stands I should have forfieted and accepted my mistake.

Round 2 was lost to a recurring foe, Brave's Buddy, LJA Darkness. Once more his Link Joker locking down and decimating Sanctuary Guard's advances. He suffered a bad start having to G-Assist and survive past an attempt to early rush but he held firm and once Messiah was gaining advantage and cards. Once that happened he perfect guarded my single attack 3 turns in a row, held full board control nd eventually slew me with a 4 attack turn. My own recourses expired.

Round 3 was lost to Gear Chronicle as piloted by Chris who's becoming a regular at the shop.

Round 4 was a win, but this was vs a new player as with Round 1, however this win was at least fully legitimate without any hiccups.

Generally another rough day at the office so Sanctuary Guard clearly isn't for me. Pity.

Other than that- contribution towards hotel paid and train has been booked. Every is in place for open nationals... everything except the deck. But I still have two more ideas I'm willing to try- one of which, if correct, will help me complete the forfeit conditions required to unlock Dimension Police.

The last thing and unrelated note is I have now taken on several decks cheaply given away due to exceptional circumstances.

Tuesday, 8 September 2015

Road to Regionals: 4 Weeks to go, finances

Cost of accommodation: £50 (per person)
Cost of train fare: £23.90 (per person)
Cost of consumables: £25.60
Cost of taxis/local transport: £20 (per person)
Cost of Bermuda promos and binder: £20
Total cost to attend BWC regional: £139.50 (per person approximately)
Total cost to group therefore approximately: £560, most likely more.
Remaining Expo Budget: n/a

And I plan to do this with no money how? I do have reserves. But using that means sales must be made to replenish the reserve pot. I'm also after a deck from a departing acquaintance/friend but I must buy that out of my own means. The reserve pot is not authorized for funding purchases of items not required for this trip. And all this following Point Omega which requires me to spend money to build Gold Paladin just to complete the forfeit and regain use of Dimension Police. At this rate I'll have to just sell the gear I have for the clan to cover further increasing costs. First to go from the clan if anything will be Metalborg but I'm extremely hesitant. Toys which take up space but aren't used are in the firing line first.

As for game play preparations. I used Sanctuary Guard in a local Saturday and failed abysmally. Coming 7th/7 with a score of 1-3.
4 games and losses came right from the gate. My first round and first defeat went to Gear Chronicle with me being grade stuck all game, without an ideal hand to toss cards for G-Assist, till it was too late to push back. One of incidents you just have to put up with in a B/1 format.

Second round was against Messiah commanded by Brave Buddy, LJA Darkness. Legally he'd won before we even stood our Vanguards since I wasn't at the table within 5 mins of pairing declaration and round start, the joys of multitasking and being bad at it. Nevertheless we still played out the game and while I hit hard, LJA retaliated harder by locking my front and ceasing my advances, using Judgement, followed by Nebula Crunch, and repeating this a second time to keep me locked down for 5, maybe 6 turns, suppressing my offense and gaining advantage before finalizing the result with me worn thin and Amnesty hitting while huge with crit. I was outplayed,  plain and simple, my deck functioned but I failed it, I tunnel visioned, misplaying by failing to account for the specific match up.
Round 3 was triumphant against G-Royals. Opposing player calling triggers instead of holding them for defense no doubt helped towards their own downfall when combining with the raw aggression of Sanctuary Guard. I can't say that it was a game I won because my opponent really defeated themselves through their actions. But a win is a win as far as record is concerned.

Final fight was against Eradicators Sweep Command & Descendant with G support. I took some early hits and allowed the opponent to Superior Ride, no problem.  The problem was the rearguards and their persistent threat, remove one and it's replaced by another just as bad. Narukami has strong support for it'd bosses and I was board wiped twice, the first I could come back from, the second not so much, the game nearly drove me to deck out, which made me realize why Thing Saver is the popular choice for supporting Grade 3/Alternative Win Con. But alas I will never obtain the saver.


In other news I woke up this morning to read a statement from Bushiroad CEO Kidani himself informing us of price increase on products across all English releases for each of their games as of October 1st, joy oh joy, so that puts up price of sneak preview booster drafts and product with a knock on effect of driving up the rate on the secondary singles market which in my experience points towards an imminent market crash as several players are forced to downsize and consolidate their efforts on just one or two clans, or quit entirety. As for the exact impact I'm predicting a 20% increase on the RRP across the board.
This move will severely impact low budget and casual players alike and especially hurt collectors who go for completion. For those profiting off the second hand market however, a blanket increase on the expected flat value of stock is a good thing. So the communities Robbie Kohl's will probably be the ones to benefit the most from any forthcoming events that will unfold. If there's a temporary crash the scalpers can hit and hoard to then resell after the calamity, controlling the flow of the market and therefore the value of their stock.
Ultimately the increase in price is due to higher printing production costs to meet ever increasing demand, however this same action may drive a portion of the audience away. A catch 22 and no doubt will double as a decisive moment that will test the longevity of Vanguard and Bushiroad's other games.